2007年7月15日星期日

War2 Strategy on Land Map

(Just something written for fun and release the tremendous pressure of the final)

Do routine work until you have at least one Town Hall, two farm and 9 peon. Send an appropriate number of Peons to harvest gold while others harvest lumber, to keep the ratio between them about 2:1 to 3:1, which should gradually be adjust to 4:1 or more.

Send another Peon to build another farm. During this, once you have enough resource, build a Barrack. Once the farm was completed, order the Peon to build a Lumber Mill, and when he have finished it, let it harvest lumber near it. Once the Barrack was completed, start training Grunt. Keep on training more of these and ask them to block the entrances.

If possible, you can ask a group of four of them to scout for the enemy base. Once you found the enemy base is poorly defended, move in and kill all the combatants and as many Peasant as possible. If, however, the enemy has some towers, then simply retreat.

(Altenative Tactic: Build guard towers to COMPLETELY block all the entrances, while train some Axethrowers and put them behind the towers, so you can climb the tech tree much quicker.)

After you have enough units for first-stage plan, and you've accumulated enough resources, build a Blacksmith. Then upgrade the Great Hall as soon as possible. Then build a Orge-Mound, then upgrade the Hall again.

(Altenative Tactic: If you prefer scouting as early as possible, build a Alchemist simutaneously with the Mound.)

Once it is finished, begin to train masses of Ogre, but Altar of the Strom must be give higher priority. During all the process, keep on building farms.

Once the Altar is completed, upgrade mage. Then Bloodlust, and then Rune. If you haven't build Zepplin, scout with the Eye immediately after Mage is upgraded.

If, during all these, the enemy attack your base, use all the units for that entrance to defeat them. If you choose to build tower, simply use masses of Axethrower to kill as much enemies as possible and don't rush out until the towers' down. Once you can rush out, focus fire on the archers first. Then kill the footmen. If they have Ballista, charge at it with 4 or 6 grunts and break it down at all cost.

Build some more units to complement the casualty. However, do not build Grunt anymore. You shall have 12 to 15 Grunts before having 2nd Base, but then you shall build Orges.

If all your Barracks are training units and you have extra money, begin to upgrade. Upgrade for the Ogres first. If you have unbalanced much gold, upgrade the weapon. Otherwise, armor can be considered. If you love axethrowers or you emphasize anti-air, upgrade it.

Then, build a couple of Catapult for a legendary seige! Meanwhile, upgrade the Catapults for damage +30. Once you have four catapults or so, head out for the enemy base. If they have towers, blast them out. Ogres must always cover the Catapults, and engage any enemy that intend to destroy these fragile tanks. Once the way's cleared, move the Catapults back, and bloodlust the Ogres, use some hit and run to make sure that you can alway focus 3 to 5 or more bloodlusted Ogres on one Paladin, so he will die before his companions can heal him.

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